Retro Flashback Presents: Phantasm
Welcome to Retro Flashback. This is where
we dissect a horror film to see if it is an essential part of horror
geekdom or mere copycat trash. We rate these films on their landmark
status. Psycho, Halloween, Scream, and The Blair Witch Project are
unquestionable landmarks. These film are a part of horror's lexicon
and each began a separate movement in cinema. So where do movies like
Re-Animator, Dead-Alive, or Street Trash end up on this scale? You'll
have to come back to find out.
In light of Don Coscarelli's return to
the Phantasm series, lets look back to the 1979 classic that started
it all. I apologize to the true geeks out there, we'll get to Redneck
Zombies or Night School a bit later.
Retro Flashback Presents:
"You think you go to heaven... You come to us!"
Phan-tasm
n. - Something that exists only in a person's mind. 1. a product of
fantasy 2. a mental representation of a real object.
A tall
old guy, killer silver balls, monstrous midgets, a finger creature, a
mutant fly, a badass musician/ice cream man, a guitar-playing duty
shirking brother, a blind fortune teller with a buzzing box, and a
deadly tuning fork all culminate to wreck the life of a meddling
teenager.
In
the beginning...
The world of Don
Coscarelli's Phantasm is indeed a fantastic one. Its bizarre nature
keeps building followers as the years pass, and the mythology of the
tall man continues to unfold. In 1979, we witnessed the beginning of
the apocalypse. It was not a bomb, a disease, or a war. The end began
with a necromantical tall alien in the guise of a funeral director.
His ritualistic modus operandi includes bringing the dead back to
life as ghoulish dwarf zombies to do his bidding, and enslaving the
world seems to be his goal. The cult status of Coscarelli's film is
firmly cemented in the annuls of horror cinema. He has achieved cult
fandom with nearly every film in his oeuvre. The Beastmaster,
Bubba Ho-Tep, and most recently his adaptation of David Wong's
John Dies At The End have all found their underground success.
With Phantasm, Coscarelli set out to create a surreal and
absurd nightmare. He used Dario Argento's Suspiria as a
blueprint for dreamlike imagery and non-linear narrative structure.
He also implemented elements of Alexandro Jodorowsky and Luis
Bunuell's surrealist works. With these influences Coscarelli created
a nightmare fueled by Jungian archetypal images.
When Don Coscarelli was
younger, he had a dream in which he was running for his life through
a labyrinthine corridor while a flying steel ball chased him. Since
Phantasm is all about dreams, it is only fitting that Coscarelli's own
nightmare inspired the film. At the age of 19, he became the youngest
filmmaker to create a feature that was distributed by a studio. Jim
The World's Greatest was sold to Universal Pictures. His first and
second films did not fare too well, but he did get the opportunity to
work with A. Michael Baldwin, Reggie Bannister, and Lawrence Rory Guy
(A.K.A. Angus Scrimm). After the letdown of his second film,
Coscarelli decided to shift his focus toward horror. The acting
troupe followed him down the rabbit hole, and what emerged was a film
that seemed to understand the profound effect of a night terror.
Coscarelli not only wrote and directed Phantasm, he also took charge
of cinematography and editing. During a test screening, the film's
length became its most detrimental element. Coscarelli went back into
the editing room and made the conscious decision to trim the film of
some of its character development in lieu of obtaining a dreamlike
atmosphere. By taking lessons from Giallo films he established a
method of absurdist plotting that would emphasize effect and mood
rather than logic.
What makes it so special?
Phantasm is told from
the point of view of the thirteen year old Mike (A. Michael Baldwin),
whose parents have recently died. Mike's only caregiver is his older
brother Jody (Bill Thornbury). Mike's fear of abandonment runs deep;
this is shown by him obsessively following his brother around. He
believes it is only a matter of time before he is completely alone.
He continuously whines about it, so we get the point. Abandonment and
death replace the normal angst of a teen. He keeps a close eye on the
cemetery, because why not? When he sees the tall man pervert the
rituals of death, he dives head first into the mystery at Morningside
Mortuary. Only by uncovering the tall man's intent will Mike's heroic
dream fantasy allow him to overcome his real-life fears. Lets break
this down in true spoiler fashion: Jody's already dead at the
beginning of the film. Yeah, he's dead. The movie all takes place
inside Mike's unconscious. The tall man, the silver balls, the killer
dwarfs, the tuning fork... all of it is the delusion of a really
messed up kid. His subconscious develops this story as a way of
playing out his real grief over the loss of his entire family.
The theme of overcoming fear
comes up again and again through Phantasm's narrative. Like
any tale of a hero against the world, he must overcome himself before
he can triumph over the beast. The epitome of this theme comes in the
form of a blind fortune teller. She tells Mike to place his hand in a
black box, and only when his fear subsides will he be able to
retrieve his hand. If it sounds familiar, that's because it is. The
influence for this sequence comes from Frank Herbert's 1965 epic
Dune. A similar scene can also be found in Flash Gordon or the
caves of Dagobah, where the hero has to undergo a similar test.
"I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain." - The Bene Gesserit Litany against Fear - Dune (1965)
The tall man is the
embodiment of death. In other words, Angus Scrimm is scary-looking.
He's a tall alien with a funny walk and a guttural voice. Hey, it's
Mike's dream, death can take whatever form it wants. Since the whole
plot of Phantasm is merely Mike's psyche working through the
grief of Jody's passing, then defeating the tall man is Mike's
unconscious dealing with death. Mike's dream has created this heroic
journey. By slaying the monster he may return to his sad reality more
courageous – though still an orphan.
Let's look at how the dream
sequence is normally handled in horror films. First, we are shown the
character falling asleep, though this rule can be broken if the
filmmaker wishes to slowly abandon reality. Second, the dream is
placed within the narrative to provide for a new scare for the
audience, but it can also provide a cryptic prophecy. Third, once the
dream is over, the filmmaker re-establishes reality (usually through a
series of false awakenings). Since the whole film is a dream,
Coscarelli has no qualms about destroying our preconceived notions of
the horror dream. He provides an almost inverted moment when Mike
wakes up inside a dream. The tall man stands over his bed, and then
with a jump-scare the zombie dwarfs are attacking him. Coscarelli
doesn't show Mike waking up in a cold sweat. Instead he cuts to a
sunny afternoon. The tall man passes Reggie's ice cream van, and
we're left wondering if the dream is over, or really, just in
general, what the hell is going on? Now, since the film is the dream,
did Mike wake up into an Inception-like next level? This is
all a part of the Coscarelli editing lesson: cut for dreamy
atmosphere not logic.
The hero archetype is one
we've seen throughout history. Luke Skywalker is a perfect embodiment
of the hero type, and since Lucas modeled Star Wars after
Greek mythology it is only fitting. The hero is born into an unusual
circumstance, is constantly in danger, his fear tested, has spiritual
guidance, issues with his patriarch, and a special weapon. Mike may
not have all of those elements, but who's counting? He does, however,
make a weapon out of a shotgun shell and a hammer. The hero normally
undergoes a traumatic experience that leads him to his quest. I'd say
that the death of his parents warrants the category of trauma. This
leads to another characteristic of a hero – he is removed from his
family. Same thing – dead parents. Even though he must defeat
death, Mike has some good times too. He gets to drive an awesome
Plymouth Barracuda, hang out and drink with musicians, and shoot
plenty of guns. As far as nightmares go, it could be worse – oh
wait, he's an orphan. When viewed as a psychological fantasy, the
bizarre and incoherent narrative begins to work.
How does it rate?
There
are a few factors at work with Phantasm.
While it did not spark an entire movement in horror cinema, it found
it's cult audience rather quickly. There are four sequels, which does
make a case for its true landmark status. All of the films were
independently produced by the same writer and director which also
give it a higher ranking. In the end Phantasm
is no Halloween,
yet cannot be written off as merely a film to be seen when there's
nothing else available. So where exactly does it fall in horror
education? Within the landmark categories, Phantasm
will earn you a PHD.
It stands for something very special within the horror community. The
idea of independence from a studio in all of your film making
decisions over the course of five films, while creating lasting
images on a minuscule budget make Phantasm
a true horror maverick.
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